Quest Log | Chapter Six
Completed
To Do
- A Feud Among Nobles: Made peace between Guxer and Ganefini
- Meeting the Hellknights: Listened to their offer
- Assault on the Safehouse: Kept allies alive & built a new base, the Bastione di Sangre
- New Recruits: Investigated the thugs kidnapping children and forcing parents to pay ransom
- Rolan the Tinkerer: Investigated the eccentric inventor who had barricaded himself in his toy shop
- The Actor's Encore: Defeated the vampire Thesing
- Bastards of Death: Calsenica Nymmis requested an investigation into what happened to her father when he went to retrieve a family heirloom sword from the Cader Boneyard in the Nymmis vault. They found him dead and defeated the mohrgs that the Bastards of Erebus had become.
- Playing with Fire: Investigated the string of suspicious fires in Rego Pena. Janiven discovered a barbed devil was behind the attacks. They have Janiven watching for more fires.
- Siege of Taranik House: Saved the Hellknights from the Council siege
- A Noble Lure: They survived the assassination attempt.
- Walking Hunger: There was a devourer named Irimeian who was commanding the undead at Sunset Gate. They destroyed it.
To Do
- FindSignifier Verennie: Tell Paralictor Gonville Chard when you find her. If she can be apprehended and brought to justice, Chard promised 3,000gp